For detailed guidance, please check Operating ABLER.
User Flow Improvements
- Tab compositions are now separated and organized by purpose
: By removing unnecessary Blender functions, ABLER is now easier to use.
Improved Usability in 3D Environments
- Tool bars on the top-left side of Viewport
- For all Gizmos, please click
Transform Tool
on the bottom.
: Change the selection tool and move/rotate/size objects.
- Tool bars on the top-right side of Viewport
- To zoom in and out, click
Zoom in/out Tool
and drag your mouse up and down.
: Rotate, zoom, and move the screen without a mouse.
- Tool bars on the top side of Viewport
Snap
is a tool that supports the removal & attachment (through the way I want) of other objects when moving, rotating, or resizing objects.- Choose which, where, and how to attach the selected object during an operation.
- Affect: Select action to enable snap
Move
/Rotate
/Scale
- Snap To: Select how you want to enable snap.
Increment
/Vertex
/Edge
/Face
/Volume
/Edge Center
/Edge Perpendicular
- Snap With: Select which object or where to enable snap.
- Object :
Closet
/Active
- Where :
Center
/Median
- (Ex.) If the following is set : Affect=
Move
, Snap To=Face
, Snap With=Closet
, When you move the selected object, it sticks to the 'face' of the nearest other object. - (Ex.) If the following is set : Affect=
Scale
, Snap To=Increment
, the object stretches or shrinks by the grid's pixel when resizing.
: Snap becomes available. Snap enables the ability to attach objects to any location in any form.
Details on Snap
- After the object is selected, the "ground grid" is exposed when moving
- The space and distance of the model are much easier to grasp with this feature, and accurate and clean object movement is possible.
- Supports "Infinity Zoom"
: Infinite zoom-in & zoom-out is now possible.
- Changes in how to Zoom
: The zoom-in & zoom-out now operates in the direction of your mouse cursor.
Import
, Render
improvements- [General] >
Import
feature has improved. - ABLER currently supports all three extensions:
- .skp / .fbx / .blend
- If you import a <.skp> extension file, a prompt pop-up is exposed before starting, and a "progress bar" is exposed during the progress. You will be able to check the import progress immediately.
- Panel UI of [Scenes] has changed.
: The
Scene
that I created are displayed as a list. It is easier to manage multiple Scene
s at once.- Panel for [Render] has also changed.
Texture Render
feature has changed. It Renders only ‘textures’ of each model.- When using
High-Quality Render
, please check which Scene to Render, and what Render type to use. Full Render
/Texture Render
/Line Render
/Shadow Render
- ABLER always saves the program file before starting a Render.
- If a file does not have a save history, a pop-up is exposed first that specifies the save location for that file, and if you have done so, a pop-up that asks to select the save location for the Render image is exposed first.
- Progress bars are seen while Render works.
- Rendering progress can be witnessed real-time.